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Pokédex
Illegal
Togedemaru
-Totem
#777
Note:
This Pokémon is only usable in past generations and National Dex formats.
Types:
Electric
Steel
Size:
0.6 m, 13 kg
Grass Knot
: 40
Abilities:
Sturdy
Base stats:
min−
min
max
max+
HP:
65
271
334
Attack:
98
180
232
295
324
Defense:
63
117
162
225
247
Sp. Atk:
40
76
116
179
196
Sp. Def:
73
135
182
245
269
Speed:
96
177
228
291
320
Total:
435
at level
Evolution:
Does not evolve
Formes:
Base
,
Totem
Egg groups:
Field, Fairy
Gender ratio:
50% male, 50% female
Moves
Flavor
Events
Level-up
–
Tackle
Power
40
Accuracy
100%
PP
56
No additional effect.
–
Thunder Shock
Power
40
Accuracy
100%
PP
48
10% chance to paralyze the target.
L
5
Defense Curl
Accuracy
—
PP
64
Raises the user's Defense by 1.
L
9
Rollout
Power
30
Accuracy
90%
PP
32
Power doubles with each hit. Repeats for 5 turns.
L
13
Charge
Accuracy
—
PP
32
+1 SpD, user's next Electric move 2x power.
L
17
Spark
Power
65
Accuracy
100%
PP
32
30% chance to paralyze the target.
L
21
Nuzzle
Power
20
Accuracy
100%
PP
32
100% chance to paralyze the target.
L
25
Magnet Rise
Accuracy
—
PP
16
For 5 turns, the user has immunity to Ground.
L
29
Discharge
Power
80
Accuracy
100%
PP
24
30% chance to paralyze adjacent Pokemon.
L
33
Zing Zap
Power
80
Accuracy
100%
PP
16
30% chance to make the target flinch.
L
37
Electric Terrain
Accuracy
—
PP
16
5 turns. Grounded: +Electric power, can't sleep.
L
41
Wild Charge
Power
90
Accuracy
100%
PP
24
Has 1/4 recoil.
L
45
Pin Missile
Power
25
Accuracy
95%
PP
32
Hits 2-5 times in one turn.
L
49
Spiky Shield
Accuracy
—
PP
16
Protects from moves. Contact: loses 1/8 max HP.
L
53
Fell Stinger
Power
50
Accuracy
100%
PP
40
Raises user's Attack by 3 if this KOes the target.
TM/HM
Attract
Accuracy
100%
PP
24
A target of the opposite gender gets infatuated.
Charge Beam
Power
50
Accuracy
90%
PP
16
70% chance to raise the user's Sp. Atk by 1.
Confide
Accuracy
—
PP
32
Lowers the target's Sp. Atk by 1.
Double Team
Accuracy
—
PP
24
Raises the user's evasiveness by 1.
Facade
Power
70
Accuracy
100%
PP
32
Power doubles if user is burn/poison/paralyzed.
Fling
Power
—
Accuracy
100%
PP
16
Flings the user's item at the target. Power varies.
Frustration
Power
—
Accuracy
100%
PP
32
Max 102 power at minimum Happiness.
Giga Impact
Power
150
Accuracy
90%
PP
8
User cannot move next turn.
Grass Knot
Power
—
Accuracy
100%
PP
32
More power the heavier the target.
Gyro Ball
Power
—
Accuracy
100%
PP
8
More power the slower the user than the target.
Hidden Power
Power
60
Accuracy
100%
PP
24
Varies in type based on the user's IVs.
Payback
Power
50
Accuracy
100%
PP
16
Power doubles if the user moves after the target.
Poison Jab
Power
80
Accuracy
100%
PP
32
30% chance to poison the target.
Protect
Accuracy
—
PP
16
Prevents moves from affecting the user this turn.
Reflect
Accuracy
—
PP
32
For 5 turns, physical damage to allies is halved.
Rest
Accuracy
—
PP
8
User sleeps 2 turns and restores HP and status.
Return
Power
—
Accuracy
100%
PP
32
Max 102 power at maximum Happiness.
Round
Power
60
Accuracy
100%
PP
24
Power doubles if others used Round this turn.
Sleep Talk
Accuracy
—
PP
16
User must be asleep. Uses another known move.
Substitute
Accuracy
—
PP
16
User takes 1/4 its max HP to put in a substitute.
Swagger
Accuracy
85%
PP
24
Raises the target's Attack by 2 and confuses it.
Thief
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
Thunder
Power
110
Accuracy
70%
PP
16
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Power
90
Accuracy
100%
PP
24
10% chance to paralyze the target.
Thunder Wave
Accuracy
90%
PP
32
Paralyzes the target.
Toxic
Accuracy
90%
PP
16
Badly poisons the target. Poison types can't miss.
U-turn
Power
70
Accuracy
100%
PP
32
User switches out after damaging the target.
Volt Switch
Power
70
Accuracy
100%
PP
32
User switches out after damaging the target.
Wild Charge
Power
90
Accuracy
100%
PP
24
Has 1/4 recoil.
Work Up
Accuracy
—
PP
48
Raises the user's Attack and Sp. Atk by 1.
Tutor
After You
Accuracy
—
PP
24
The target makes its move right after the user.
Bounce
Power
85
Accuracy
85%
PP
8
Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
Electroweb
Power
55
Accuracy
95%
PP
24
100% chance to lower the foe(s) Speed by 1.
Endeavor
Power
—
Accuracy
100%
PP
8
Lowers the target's HP to the user's HP.
Gravity
Accuracy
—
PP
8
5 turns: no Ground immunities, 1.67x accuracy.
Helping Hand
Accuracy
—
PP
32
One adjacent ally's move power is 1.5x this turn.
Iron Head
Power
80
Accuracy
100%
PP
24
30% chance to make the target flinch.
Iron Tail
Power
100
Accuracy
75%
PP
24
30% chance to lower the target's Defense by 1.
Last Resort
Power
140
Accuracy
100%
PP
8
Fails unless each known move has been used.
Magnet Rise
Accuracy
—
PP
16
For 5 turns, the user has immunity to Ground.
Role Play
Accuracy
—
PP
16
User replaces its Ability with the target's.
Shock Wave
Power
60
Accuracy
—
PP
32
This move does not check accuracy.
Snore
Power
50
Accuracy
100%
PP
24
User must be asleep. 30% chance to flinch target.
Super Fang
Power
—
Accuracy
90%
PP
16
Does damage equal to 1/2 target's current HP.
Zen Headbutt
Power
80
Accuracy
90%
PP
24
20% chance to make the target flinch.
Event
!
Discharge
Power
80
Accuracy
100%
PP
24
30% chance to paralyze adjacent Pokemon.
!
Magnet Rise
Accuracy
—
PP
16
For 5 turns, the user has immunity to Ground.
!
Nuzzle
Power
20
Accuracy
100%
PP
32
100% chance to paralyze the target.
!
Zing Zap
Power
80
Accuracy
100%
PP
16
30% chance to make the target flinch.