PokédexPU
- Types:
- Psychic
- Size:
- 0.3 m, 0.3 kg
Grass Knot: 20
- Abilities:
- Levitate
- Base stats:
- Evolution:
- Does not evolve
- Egg groups:
- Undiscovered
- Gender ratio:
- 100% genderless
- – Ally Switch

Accuracy
— PP
24 User and ally swap positions; using again can fail. - – Confusion

Power
50 Accuracy
100% PP
40 10% chance to confuse the target. - – Expanding Force

Power
80 Accuracy
100% PP
16 User on Psychic Terrain: 1.5x power, hits foes. - – Iron Tail

Power
100 Accuracy
75% PP
24 30% chance to lower the target's Defense by 1. - – Magic Room

Accuracy
— PP
16 For 5 turns, all held items have no effect. - – Psycho Cut

Power
70 Accuracy
100% PP
32 High critical hit ratio. - – Rest

Accuracy
— PP
8 User sleeps 2 turns and restores HP and status. - – Round

Power
60 Accuracy
100% PP
24 Power doubles if others used Round this turn. - – Safeguard

Accuracy
— PP
40 For 5 turns, protects user's party from status. - – Snore

Power
50 Accuracy
100% PP
24 User must be asleep. 30% chance to flinch target. - – Tri Attack

Power
80 Accuracy
100% PP
16 20% chance to paralyze or burn or freeze target. - – Wonder Room

Accuracy
— PP
16 For 5 turns, all Defense and Sp. Def stats switch. - L7 Swift

Power
60 Accuracy
— PP
32 This move does not check accuracy. Hits foes. - L14 Endure

Accuracy
— PP
16 User survives attacks this turn with at least 1 HP. - L21 Psybeam

Power
65 Accuracy
100% PP
32 10% chance to confuse the target. - L28 Imprison

Accuracy
— PP
16 No foe can use any move known by the user. - L35 Extrasensory

Power
80 Accuracy
100% PP
32 10% chance to make the target flinch. - L42 Amnesia

Accuracy
— PP
32 Raises the user's Sp. Def by 2. - L49 Psychic

Power
90 Accuracy
100% PP
16 10% chance to lower the target's Sp. Def by 1. - L56 Yawn

Accuracy
— PP
16 Puts the target to sleep after 1 turn. - L63 Future Sight

Power
120 Accuracy
100% PP
16 Hits two turns after being used. - L70 Flail

Power
— Accuracy
100% PP
24 More power the less HP the user has left. - L77 Memento

Accuracy
100% PP
16 Lowers target's Attack, Sp. Atk by 2. User faints. - L84 Mystical Power

Power
70 Accuracy
90% PP
16 100% chance to raise the user's Sp. Atk by 1. - Acrobatics

Power
55 Accuracy
100% PP
24 Power doubles if the user has no held item. - Amnesia

Accuracy
— PP
32 Raises the user's Sp. Def by 2. - Baton Pass

Accuracy
— PP
64 User switches, passing stat changes and more. - Calm Mind

Accuracy
— PP
32 Raises the user's Sp. Atk and Sp. Def by 1. - Charge Beam

Power
50 Accuracy
90% PP
16 70% chance to raise the user's Sp. Atk by 1. - Confuse Ray

Accuracy
100% PP
16 Confuses the target. - Dazzling Gleam

Power
80 Accuracy
100% PP
16 No additional effect. Hits adjacent foes. - Draining Kiss

Power
50 Accuracy
100% PP
16 User recovers 75% of the damage dealt. - Drain Punch

Power
75 Accuracy
100% PP
16 User recovers 50% of the damage dealt. - Encore

Accuracy
100% PP
8 Target repeats its last move for its next 3 turns. - Endure

Accuracy
— PP
16 User survives attacks this turn with at least 1 HP. - Energy Ball

Power
90 Accuracy
100% PP
16 10% chance to lower the target's Sp. Def by 1. - Expanding Force

Power
80 Accuracy
100% PP
16 User on Psychic Terrain: 1.5x power, hits foes. - Facade

Power
70 Accuracy
100% PP
32 Power doubles if user is burn/poison/paralyzed. - Fire Punch

Power
75 Accuracy
100% PP
24 10% chance to burn the target. - Fling

Power
— Accuracy
100% PP
16 Flings the user's item at the target. Power varies. - Foul Play

Power
95 Accuracy
100% PP
24 Uses target's Attack stat in damage calculation. - Future Sight

Power
120 Accuracy
100% PP
16 Hits two turns after being used. - Giga Drain

Power
75 Accuracy
100% PP
16 User recovers 50% of the damage dealt. - Giga Impact

Power
150 Accuracy
90% PP
8 User cannot move next turn. - Grass Knot

Power
— Accuracy
100% PP
32 More power the heavier the target. - Helping Hand

Accuracy
— PP
32 One adjacent ally's move power is 1.5x this turn. - Hyper Beam

Power
150 Accuracy
90% PP
8 User cannot move next turn. - Ice Punch

Power
75 Accuracy
100% PP
24 10% chance to freeze the target. - Imprison

Accuracy
— PP
16 No foe can use any move known by the user. - Knock Off

Power
65 Accuracy
100% PP
32 1.5x damage if foe holds an item. Removes item. - Light Screen

Accuracy
— PP
48 For 5 turns, special damage to allies is halved. - Metronome

Accuracy
— PP
16 Picks a random move. - Mud-Slap

Power
20 Accuracy
100% PP
16 100% chance to lower the target's accuracy by 1. - Nasty Plot

Accuracy
— PP
32 Raises the user's Sp. Atk by 2. - Pain Split

Accuracy
— PP
32 Shares HP of user and target equally. - Play Rough

Power
90 Accuracy
90% PP
16 10% chance to lower the target's Attack by 1. - Protect

Accuracy
— PP
16 Prevents moves from affecting the user this turn. - Psybeam

Power
65 Accuracy
100% PP
32 10% chance to confuse the target. - Psychic

Power
90 Accuracy
100% PP
16 10% chance to lower the target's Sp. Def by 1. - Psychic Noise

Power
75 Accuracy
100% PP
16 For 2 turns, the target is prevented from healing. - Psych Up

Accuracy
— PP
16 Copies the target's current stat stages. - Psyshock

Power
80 Accuracy
100% PP
16 Damages target based on Defense, not Sp. Def. - Rain Dance

Accuracy
— PP
8 For 5 turns, heavy rain powers Water moves. - Reflect

Accuracy
— PP
32 For 5 turns, physical damage to allies is halved. - Rest

Accuracy
— PP
8 User sleeps 2 turns and restores HP and status. - Sandstorm

Accuracy
— PP
16 For 5 turns, a sandstorm rages. Rock: 1.5x SpD. - Shadow Ball

Power
80 Accuracy
100% PP
24 20% chance to lower the target's Sp. Def by 1. - Skill Swap

Accuracy
— PP
16 The user and the target trade Abilities. - Sleep Talk

Accuracy
— PP
16 User must be asleep. Uses another known move. - Solar Beam

Power
120 Accuracy
100% PP
16 Charges turn 1. Hits turn 2. No charge in sunlight. - Stealth Rock

Accuracy
— PP
32 Hurts foes on switch-in. Factors Rock weakness. - Stored Power

Power
20 Accuracy
100% PP
16 + 20 power for each of the user's stat boosts. - Substitute

Accuracy
— PP
16 User takes 1/4 its max HP to put in a substitute. - Sunny Day

Accuracy
— PP
8 For 5 turns, intense sunlight powers Fire moves. - Swift

Power
60 Accuracy
— PP
32 This move does not check accuracy. Hits foes. - Tera Blast

Power
80 Accuracy
100% PP
16 If Terastallized: Phys. if Atk > SpA, type = Tera. - Thunder

Power
110 Accuracy
70% PP
16 30% chance to paralyze. Can't miss in rain. - Thunderbolt

Power
90 Accuracy
100% PP
24 10% chance to paralyze the target. - Thunder Punch

Power
75 Accuracy
100% PP
24 10% chance to paralyze the target. - Thunder Wave

Accuracy
90% PP
32 Paralyzes the target. - Trick

Accuracy
100% PP
16 User switches its held item with the target's. - Trick Room

Accuracy
— PP
8 Goes last. For 5 turns, turn order is reversed. - U-turn

Power
70 Accuracy
100% PP
32 User switches out after damaging the target. - Water Pulse

Power
60 Accuracy
100% PP
32 20% chance to confuse the target. - Zen Headbutt

Power
80 Accuracy
90% PP
24 20% chance to make the target flinch. - ! Amnesia

Accuracy
— PP
32 Raises the user's Sp. Def by 2. - ! Confusion

Power
50 Accuracy
100% PP
40 10% chance to confuse the target. - ! Extrasensory

Power
80 Accuracy
100% PP
32 10% chance to make the target flinch. - ! Flail

Power
— Accuracy
100% PP
24 More power the less HP the user has left. - ! Future Sight

Power
120 Accuracy
100% PP
16 Hits two turns after being used. - ! Magic Room

Accuracy
— PP
16 For 5 turns, all held items have no effect. - ! Psychic

Power
90 Accuracy
100% PP
16 10% chance to lower the target's Sp. Def by 1. - ! Shadow Ball

Power
80 Accuracy
100% PP
24 20% chance to lower the target's Sp. Def by 1. - ! Swift

Power
60 Accuracy
— PP
32 This move does not check accuracy. Hits foes. - ! Yawn

Accuracy
— PP
16 Puts the target to sleep after 1 turn. - ... Confide

Accuracy
— PP
32 Lowers the target's Sp. Atk by 1. - ... Double Team

Accuracy
— PP
24 Raises the user's evasiveness by 1. - ... Dream Eater

Power
100 Accuracy
100% PP
24 User gains 1/2 HP inflicted. Sleeping target only. - ... Flash

Accuracy
100% PP
32 Lowers the target's accuracy by 1. - ... Frustration

Power
— Accuracy
100% PP
32 Max 102 power at minimum Happiness. - ... Headbutt

Power
70 Accuracy
100% PP
24 30% chance to make the target flinch. - ... Heal Bell

Accuracy
— PP
8 Cures the user's party of all status conditions. - ... Hidden Power

Power
60 Accuracy
100% PP
24 Varies in type based on the user's IVs. - ... Laser Focus

Accuracy
— PP
48 Until the end of the next turn, user's moves crit. - ... Magic Coat

Accuracy
— PP
24 Bounces back certain non-damaging moves. - ... Natural Gift

Power
— Accuracy
100% PP
24 Power and type depends on the user's Berry. - ... Power-Up Punch

Power
40 Accuracy
100% PP
32 100% chance to raise the user's Attack by 1. - ... Recycle

Accuracy
— PP
16 Restores the item the user last used. - ... Return

Power
— Accuracy
100% PP
32 Max 102 power at maximum Happiness. - ... Role Play

Accuracy
— PP
16 User replaces its Ability with the target's. - ... Secret Power

Power
70 Accuracy
100% PP
32 Effect varies with terrain. (30% paralysis chance) - ... Shock Wave

Power
60 Accuracy
— PP
32 This move does not check accuracy. - ... Signal Beam

Power
75 Accuracy
100% PP
24 10% chance to confuse the target. - ... Swagger

Accuracy
85% PP
24 Raises the target's Attack by 2 and confuses it. - ... Telekinesis

Accuracy
— PP
24 For 3 turns, target floats but moves can't miss it. - ... Toxic

Accuracy
90% PP
16 Badly poisons the target. Poison types can't miss.